Showing posts with label Work. Show all posts
Showing posts with label Work. Show all posts

Tuesday, December 15, 2009

...and, let's face it, gamers love to bitch anyway...

That's what someone posted on a forum I was reading today to excuse his disrespectful posts. (I assume the poster was male, but that may not be the case. Doesn't matter either way, I just needed a pronoun.)

...and, let's face it, gamers love to bitch anyway...

With that sentence he's removed any interest I have in reading anything he has to say.

Clearly he had an issue with a game I'm interested in and even did some work on, but this post really isn't about that. It's about this: If you comment on a game, then say something like this, how is it possible for me as a designer to know what you really want? How can I take you seriously?  How am I to know if you're actually offering criticism (and hopefully the constructive kind) or just bitching? Will you warn me? Will the bitchy parts be in all caps or italics so I can ignore them since they don't actually contain any information I want or need?

As a creative type, I'm always interested in giving my audience something they'll enjoy and I'm always interested in their feedback since I always want to make the next thing better, but with that phrase he made it impossible for me to take him seriously. I get it, you don't like the way the game turned out because it didn't match what you felt it should have been. I understand that emotion, that disappointment, but I think going on a forum and bitching about it doesn't help anyone. Especially when you undercut your own argument by saying you're just bitching.

Here's the deal; in these, the days of the Internet and public forums that are read by many, many of the people who actually make the games you buy and play, you don't want to be the guy no one listens to. No wait, I want to revise that: In these the days of the Internet and public forums that are read by many of the people who make the entertainment content you consume, you don't want be the guy no one listens to.

We have this wonderful technology that allows us to talk to each other about the products we love -- and to contribute to them like never before. You have the ears and eyes of the people making your games, novels, movies, whatever. Why would you waste the opportunity to take part in the process, the feedback loop that all creative types thrive on, just to be bitchy? I know, everyone is a unique little snowflake. It takes all kinds. Yada yada yada. But if you have a passion for something and you want the best for it, the way to bring that about is to be as reasonable and rational as possible. Someone -- Not you, by the way. You didn't actually contribute anything to the creation of that product. -- but someone spent hours of their life to make the thing you spend $30 and then "bitch" about to no end. The least you can do is extend the courtesy of treating the creator with respect until he or she proves unworthy of that respect by, say, treating you with no respect.

Oh, and I'm not saying you don't have the right to bitch about something, you absolutely do, but don't expect me to listen to your useless whining.

For those of you looking to break into the industry you're passionate about, you greatly improve your chances by being a decent human being online. For example, the guy who posted the sentence I've been going on about is interested in writing for games. What do you think the likelihood of him getting a helping hand from me or any of the others that worked on the game he's been bitching about is? It's not that I hate him, hell, I don't even know him, but the way he presents himself online makes me not want to know him. If I received a submission from him I'd drag it right to the recycle bin, not because I don't think he'd be capable of writing something of good quality, but because I'd know he's not someone I'd enjoy working with. It's that simple. He might be the next Shakespeare, but I'll never work with him because he's already proven to me he's a pain in the ass -- and that I don't need. So, don't be that guy.

I have some other thoughts on this that have to do with crowdsourcing and truly collaborative projects made possible by the Internet, but I'll save that for another post.

Monday, December 8, 2008

Song of Ice and Fire Preview

I had a hand in writing some of the Campaign Guide for the Song of Ice and Fire roleplaying game based on George R.R. Martin's novels. I worked on that last year around this time and since I'm now working for Green Ronin I've seen a PDF of the core rulebook for SIFRP (as they call it) and it looks fantastic -- both in terms of visuals and rules.

If you're as excited to see the final product as I am you'll want to check out the new preview that's been posted on the Green Ronin site. Here's the link. Honestly, I haven't been this excited about a new RPG in a while.

The book should be coming soon, but approvals are time-consuming especially for books with so much information in them. Despite the delay, I'm sure they'll be worth the wait.

Monday, November 10, 2008

WizKids: The End

I just had this announcement from Topps/WizKids passed along to me be Seth.

This makes me so very, very sad.

I wish I had some ability to do something about it. I'd love to take over some of those lines and turn it into a viable business again.

But, at the same time I'm thankful for the time I spent there. It changed my life. I moved to the Seattle area for that job. I loved working on the games. I loved the people I worked with. I advanced my career significantly. And I met my girlfriend.

I knew when I left two-plus years ago that it was the right time to get out. I knew I didn't want to be there for the (not-so-)long slide to failure, but it's still very sad to see it go away completely.

Friday, October 24, 2008

New Gig

You can read about it at Green Ronin's Mutants & Masterminds Website, but I've just been hired to be the M&M Game Developer.

I'm excited about the new job and I'll be posting bits and pieces about what I'm working on here. Soon I'll be posting some information and characters (with the players' permission) from my new M&M game here for people to check out. I hope to get to that later today.

I'm excited to be back in gaming a bit more actively and I'm very happy to be working on M&M. I love super-heroes, I love the game system, and I'm going to have a blast with it.

Stand by for adventure!